About me
I help students build strong foundations in technology and problem-solving.
I design hands-on learning experiences that help students build confidence, think critically, and use technology with purpose. My work focuses on making computer science and maker activities practical, engaging, and relevant to their future.
My name is Anthony Nadeau, and I have worked as a technology solutions specialist at Heritage Regional High School since 2023. I enjoy creating learning experiences that challenge students while giving them room to experiment and grow.
My background spans computer science, engineering, and STEM education, and I look for ways to turn those skills into projects that help students succeed. I am committed to refining my teaching practice so students leave with both technical knowledge and the confidence to use it.
Education is central to my career, and I continue looking for opportunities to grow within technology and learning. My goal is to make a positive impact by building tools, projects, and experiences that support students.
My core skillset
Here is a sample of the material I have taught and developed resources for.
For each of these subjects, I designed and delivered lessons, created custom resources and tools, and used student feedback to improve the learning experience.
Software Development
- Block Programming with Scratch
- Programming with Python & Java
- Web development with HTML, CSS, and JavaScript
- Minecraft Education Edition Addon development with JavaScript
- Databases (SQL & NoSQL)
Game Development
- Simple 2D Game Development in Greenfoot (Java)
- Game design and development principles
- Development in Godot
- Arcade Development
STEM / Technology Education
- Computer Hardware and Operating Systems
- IoT: Exploring IoT and its applications
- Boolean Algebra & Logic Gates
- CAD & 3D Printing
- Robotics with Arduino & Raspberry Pi
- Git & GitHub
Projects
Below are selected highlight projects. Each card opens a short case study with supporting visuals.
Software development
iTec Expo web application
Flutter-based showcase app with event navigation, project details, and live voting.
Creative design
Arcade Project
Student-run arcade cabinet built to support creativity in game development.
Event support
Python arcade launcher
Launcher for running student-made arcade games from a single interface.
Educational software
Minecraft logic gate toolkit
Custom Minecraft Education addon for teaching Boolean logic.
CAD & 3D printing
3D printing and MakerSpace approach
Student and staff fabrication projects including controllers, trophies, and keychains.
Professional development
CAD and 3D printing workshop
Workshop introducing staff to the design-to-manufacture process.
Game development
TecMon Open Source Project
Open-source creature collection game built in Godot with student collaborators.
Program development
Shared planning and documentation
Planning space for trips, speakers, workshops, and future projects.
Teaching ethos
My approach to teaching.
I believe students learn best when they are actively engaged in the learning process. I aim to create a classroom that is challenging and supportive, where students feel comfortable taking risks, exploring ideas, and using technology with purpose.
Engage students in active learning
I want students to take an active role in their learning. Questions, discussion, and hands-on exploration help them build ownership and curiosity.
Give them tools they can use
I value practical work that lets students test ideas, iterate, and connect concepts to real situations. My goal is to help them leave with skills they can apply beyond the classroom.
Encourage creativity and independence
Open-ended projects give students room to explore their interests, make decisions, and express ideas in original ways.
Gallery
My journey as an educator